// Creative Game Jams
Lame Jams are small game jams organised for fun and experimentation. Each jam has its theme, video, and creations. What matters is creating, not winning.
Clones
For this theme, I had no choice but to use Naruto's signature ability. I added a very simple AI system to each clone so that each one attacks a target.
Fire
For this jam, I wanted to create a burning effect on the character mesh, but it lacked impact, so I added an explosive strike effect while it is active. I used Niagara Fluid to apply fire to the character (very performance-heavy, but we are here to have fun) and AddImpulseAtLocation to launch the target, with a Niagara explosion effect, sound, and camera shake for a more immersive impact.
Chemical Engine
The goal here was to place mini thrusters on a rocket to propel it as efficiently as possible. Modules are instantiated with the left mouse button; when the rocket launches, I apply a force at each thruster module's position using AddForceAtLocationLocal.
Penis Platformer (Thanks, Tizz, for this unique theme)
For the penis platformer, I used a cable component to make a retractable grappling hook. The cable endpoint is detached while the hook is not in use; on a left-click, it is fixed to the raycast hit point projected by the cursor. I added a ragdoll to the character for an extra comic effect.
Black Hole
My goal for this jam was to manipulate the engine to create an object that attracts everything entering its gravitational field. After researching the right tool, I chose a Radial Force, usually used for the physical simulation of explosions to push objects within its range. I set Force Strength to a negative value to pull objects in and added impulses during the explosion build-up for a chaotic effect. I then adapted it to account for enemy characters and trigger their ragdolls at the right time.